Sex differences and the role of gaming experience in spatial cognition performance in primary school children: An exploratory study
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Dun, C. Claudia
Kraaij, A. Alex
Wegman, J.B.T. Joost
Kuipers, J. Jorrit
Aarts, E. Esther
Janzen, G. Gabriele
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Abstract
Sex differences are repeatedly observed in spatial cognition tasks. However, the role of environmental factors such as gaming experience remains unclear. In this exploratory study, navigation and object-relocation were combined in a naturalistic virtual reality-based spatial task. The sample consisted of n = 53 Dutch children aged 9-11 years. Overall, girls (n = 24) and boys (n = 29) performed equally accurately, although there was an increase in accuracy with age for boys (np2 = 0.09). Boys navigated faster than girls (np2 = 0.29), and this difference increased with age (np2 = 0.07). More gaming experience in boys versus girls (Cohen's d = 0.88) did not explain any result observed. We encourage future confirmatory studies to use the paradigm presented here to investigate the current results in a larger sample. These findings could be beneficial for optimizing spatial cognition training interventions.
